Archive for the game Category

games.load(new Game(‘popEmUp’));

Posted in game with tags , , , , , on August 11, 2009 by rishihavoc

popEmUp

This is my take on an already existing game. dont know what the original name is. I saw it on an iPhone, and looked for it on the internet, but i could not find it. so i made my own.. just because i can!  😛

Rules are simple.

Setting: You will see 4 different colored balls – red, green blue and orange.

Interaction: This game is driven by mouse clicks.

Objective: Try to pop as many balls as possible. Balls can be popped only if 2 or more balls of the same color are adjacent to each other, either horizontally or vertically.

Scoring: Scoring is exponentially proportional to the number of balls that are popped at a time. This means popping more balls will give you exponentially higher score.

How to play: Click a ball. This will simply select all the balls that will be popped and show you the score you will get from that. The Selected  balls can be clicked again to pop them. You will see the score being added on the top right.

Misc: On the right of the game, you can see a leader board, which is the ranking of scores made by other people. you can submit your score after each game when the Submit button pops up.

enjoy:  http://a.parsons.edu/~sharr333/popEmUp/

rating.Calculate();

Posted in game with tags , , , , , on April 1, 2009 by rishihavoc

umm.. how to find weighted rating for levels??..

so figured out this.. with help of google ofcourse…


weighted rating(WR) =  (v / (v+m)) * R + (m / (v+m)) * C

where:
R = average for the levels(mean) = (Rating)
v = number of votes for the level= (votes)
m = minimum votes required to be listed in top 10(currently 5)
C = the mean vote across the levels

ummm. confusing.. maybe.. but will use it.

http://www.wowwebdesigns.com/formula.php

chaser.update( addFeatures(publicPortal) );

Posted in game with tags , , , , on March 23, 2009 by rishihavoc

the new Chaser

updates:

-per user accounts

-play campaigns

-public portal : public portal is the lists of levels uploaded and published by other users.

coming soon

-rating system

-ranking system

click here to test

gridDrawer.update( addFeatures(publishLevel, unPublishLevel) );

Posted in game with tags , , , , , , on March 23, 2009 by rishihavoc

the new gridDrawer

updates:

-per user accounts

-publish upto 5 levels to the public portal

-unpublish not required levels

coming soon

-rating system

-ranking system

click here to test

gridDrawer.update();

Posted in game with tags , , , on March 20, 2009 by rishihavoc

sooooooooooo…. new things going on on gridDrawer!!! CHECK IT OUT HERE!

mission-

– to have a level list maintained per user, in a private account area.

– Publish levels : to have the ability to upload only the selected levels from the private to the public portal, so as to Publish it.

updates:

– users can create and maintain a personal level list. this list will be private.

coming soon: the publishing feature

hope u guys remember the user names and IDs that u created to play the chaser.if not, u can create new ones in the gridDrawer!! yay!

chaser.update();

Posted in game with tags , , , , on March 14, 2009 by rishihavoc

ok.. changes and updates…

the new Version : PLAY THE GAME

changes on User Management

1- campaign modes

2- user login/sign up

3- campaign progress saving per user

Mechanic Changes

1- users are not given obstacles at the beginning. the pick able blocks on the level act as ammo for obstacles.

2- when next to a black box, point towards it. the color will change, when that happens, the block can be picked by pressing Space!

3- to place a blocking obstacle, press A

4- to place a portal exit, press W, and to place a portal entry, press ‘S’ key.

5- game can not be won if you have any blocks on you..

gridDrawer = new gridDrawer();

Posted in game with tags , , , , , on February 25, 2009 by rishihavoc

the new version of gridDrawer is here!!

the backend has been migrated to MySQL.there is some new functionality.

soon, there will be user login feature, and users will have theiw own set of maps that they can edit and upload. they will also be able to manage their accounts and all that game related stuff

try the new gridDrawer

var myAvatarCreator = new avatarCreatorV1();

Posted in game on February 18, 2009 by rishihavoc

ok.. did some more on avatar creation.. and made a simple drawing tool.

the block like look is to give it a retro appearance.

instructions : select color and alpha of the brush.. and go crazy drawing.

the avatar will be saved as a png file.

click here to try the avatarCreator();

avatarAnimationTest();

Posted in game with tags , , , on February 17, 2009 by rishihavoc

this is a sample animation created with AS3 code..
it has two frames which were initially empty.
usually,in Flash, you can not add “stuff” to specific frames in timeline using code, but there is a work around.. and this is the test of that work around.

this is going to help me in animating the avatars.

click to see the stupid Animation Test

more to come on this post…

var toDoList = new ToDoList();

Posted in game with tags , , , on February 17, 2009 by rishihavoc

this is a to do list generated as a result of discussion with Philip Ejike on 17th Feb 2009.

abilities effected by the path u take and the way u play the game.: and progress thru the campaign

– multiple enemies
. blob – goes thru walls
. speedy – moves fast
. kamikaze (sends u home) – self destruct enemy which sends you to starting position

– multiple weapons
. level/weapons relationship
. cage weapon – traps the enemy for some time
. portal
. transformation device – transforms the enemy into an ally

– UGC
. avatar creator – allows people to create custom avatars
. template brushes (level creator)